Published Articles
Participations & Journal of Olmypic Studies
This article focuses on the role of art, specifically Robert Graham's Olympic Gateway statues, at the 1984 Olympic Games in Los Angeles. It analyzes Graham's statues as part of the larger identity-shaping project at work in the city of L.A. through the curated sports statuary landscape. Septemeber, 2025.
​
This article centers on pedagogy, fandom, and the role of the community in student work. We asked students in our Introduction to American Popular Culture class to go out and engage fans on the objects of their fandom. Our article is published in Participations: Journal of Audience and Reception Studies. This journal can be found online and is free to access.
​
Digital Projects
Ongoing Digital Mapping Projects for Public Use
​This interactive map is a public-facing digital humanities project showcasing athlete statues across the US with descriptions, photos, locations, and histories.
​
This digital mapping project is about the history of women's soccer and was part of a seminar paper about women's soccer, public history, and statuary.
​
This mapping project takes up the sports statuary landscape at four different stadiums in Los Angeles: the Los Angeles Memorial Coliseum, the Rose Bowl, Dodger Stadium, and the Crypto.com Arena. This map was part of my dissertation proposal.
​
This mapping project traces public art dedicated to the Los Angeles Lakers basketball star, Kobe Bryant. It focuses on community-sourced photographs of murals, as well as sanctioned collections of these public works through Instagram and Apple Maps.
DIGITAL SCHOLARSHIP & PUBLISHING STUDIO FELLOWSHIP
June 2019-August 2019
University of Iowa
The fellowship will help position graduate students to pursue innovative ways of thinking about, publishing, and sharing their creative endeavors. In addition to devoting at least 20 hours per week in the Studio on their projects (worked hours arranged with the Studio Program Coordinator), fellows will be given instruction on a host of software and other technology available to create their work.